Fallout 4 Perks Rated: Strength

Finally, it’s time to rate the Strength SPECIAL perk tree, which really only took so long because I don’t like playing melee builds. Strength increases the damage of your melee attacks and the amount of weight you can carry. 19 stars for the last discussed perk. Perception (19 stars)Intelligence (23 stars)Agility (21 stars)Charisma (21 stars)Luck (21 stars) and Endurance (13 stars) were the perk trees previously discussed.

Iron Fist***
Fallout 4 Perk: Iron Fist
I. Channel your Chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
II. Punching attacks now do 40% more damage and can disarm your opponent. (Requires: Level 9)
III. Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent’s limbs. (Requires: Level 18)
IV. Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent’s limbs. (Requires: Level 31)
V. Punching attacks now do double damage. Criticals in V.A.T.S will paralyze your opponent. (Requires: Level 46)

Rating: Just like any other weapon perk previously discussed, this perk is a must-have if you are planning on unarmed combat.

Big Leagues***
Fallout 4 Perk: Big Leagues
I. Swing for the fences! Do 20% more melee weapon damage.
II. You now do 40% more melee weapon damage and gain a chance to disarm your opponent. (Requires: Level 7)
III. You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent. (Requires: Level 15)
IV. You now do 80% more melee weapon damage and hit all targets in front of you. (Requires: Level 27)
V. You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off! (Requires: Level 42)

Rating: Must-have for any melee build! With all the perks I discussed so far it seems perfectly viable to make a melee build, might go for it on a second playthrough or DLC.

Armorer***
Fallout 4 Perk: Armorer
I. Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.
II. You gain access to Rank 2 armor mods. (Requires: Level 13)
III. You gain access to Rank 3 armor mods. (Requires: Level 25)
IV. You gain access to Rank 4 armor mods. (Requires: Level 39)

Rating: This actually one of the perks that is good for every build, one of the reasons for every character to raise strength to 3.

Blacksmith**
Fallout 4 Perk: Blacksmith
I. Fire up the forge and gain access to base level and Rank 1 melee weapon mods.
II. You gain access to Rank 2 melee weapon mods. (Requires: Level 16)
III. You gain access to Rank 3 melee weapon mods. (Requires: Level 29)

Rating:Another nice perk for melee builds, now you get to mod your close range weapons!

Heavy Gunner***
Fallout 4 Perk: Heavy Gunner
I. Thanks to practice and conditioning, heavy guns do 20% more damage.
II. Heavy guns now do 40% more damage, and have improved hip fire accuracy. (Requires: Level 11)
III. Heavy guns now do 60% more damage. Hip fire accuracy is increased even more. (Requires: Level 21)
IV. Heavy guns now do 80% more damage and have a chance to stagger your opponent. (Requires: Level 35)
V. Heavy guns now do double damage. (Requires: Level 47)

Rating:Definitely, a must-have for the heavy weapon users, although this one is not a perk you have to get right away. The most awesome heavy weapons will be available later in the game.

Strong Back*
Fallout 4 Perk: Strong Back
I. What are you, part pack mule? Gain +25 to carry weight.
II. You now have +50 to carry weight. (Requires: Level 10)
III. When over encumbered you can use Action Points to run. (Requires: Level 20)
IV. When over encumbered you can fast travel. (Requires: Level 30)

Rating:
This can be useful, but it doesn’t fit in a max-anything build. For the hoarders amongst us, this is a must have though haha, especially the ability to fast travel while encumbered. So it’s really about saving time travelling back and forth before gettin encumbered than a necessity.

Steady Aim*
Fallout 4 Perk: Steady Aim
I. Stay on target! Hip fire accuracy is improved when firing any gun.
II. Hip fire accuracy is improved even more when firing any gun. (Requires: Level 28)

Rating:If you have a first person shooter background, this perk can be nice to have. However, Fallout is meant to be played using VATS and you will just be more effective if you do so, so I would skip this perk.

Basher*
Fallout 4 Perk: Basher
I. Get up close and personal! Gun bashing does 25% more damage.
II. Gun bashing now does 50% more damage and possibly cripples your opponent. (Requires: Level 5)
III. Gun bashing now does 75% more damage and has an increased chance to cripple your opponent. (Requires: Level 14)
IV. Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit. (Requires: Level 26)

Rating:Again it depends on playstyle but it isn’t gamebreaking or terrible strong. Useful if enemies get to close, I guess.

Rooted*
Fallout 4 Perk: Rooted
I. You’re part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
II. While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage. (Requires: Level 22)
III. While standing still, you may automatically disarm enemies that use melee weapons against you. (Requires: Level 43)

Rating: This could be good for a Melee build, the extra damage is nice, but mostly you will still be moving even though you are close to the opponent. Also, if your gear is up-to-date you won’t even need the extra damage resistance.

Pain Train*
Fallout 4 Perk: Pain Train
I. Choo Choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. Robots and over sized enemies are immune.
II. Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. Robots and over sized enemies are immune. (Requires: Level 24)
III. Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact Landing near enemies from heights causes a more powerful area-of-effect Power Slam.(Requires: Level 50)

Rating: This is definitely a cool extra for power armor users, but the problem is it’s at strength 10.

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